Asterope GZ:
Fixed the LODs of the front bumper tuning option.
New light texture.

Astrale:
Adjusted the rear wheel stance to be wider.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Made the fender indicators work.
Made the wheels paintable.

Banshee GTS:
Fixed the collisions on the GT Wings.
Fixed the door handles on the carbon doorcard.
Fixed the grille mesh specular map.
Added the new black stripes livery.
Fixed the new rear diff and driveshaft models.
Fixed the splitter and diffuser attachs models.
Modernized interior(L0 only).
Moved the headlight coronas forward.
New plastic variant of the Throwback Grille.
New rims.
New secondary painted variants of the Race and Hood Mounted mirrors.
New shift knob.
New steering wheel.
Removed the HSW parts from the modkit.
Replaced the ACR-style bodykits with more stock-looking parts.
Replaced the dials from dukes to the banshee set.
Replaced the grille and the bonnet with a throwback grille.
Split the canards from the tuning splitters.
Split the reats from the tuning rollcages.
The Bravado logo badges have been swapped with Banshee logo badges.
The rear badge has been converted into a middle brake light, just like the real-life Viper.

Blista Kanjo:
Calipers and rollcages are now separately paintable through the benny's trim and dashboard paint categories.
Dinka badge on the trunk.
Fixed grille mesh mapping.
Front license plate.
Higher stock ride height.
The muffler tip no longer has a titanium texture.
New 3D retro Dinka badge.
New carvariations.
New liveries.
New stock intake box.
New stock rims(Edited Kanjo SJ rims).
Remapped the engine bay.
Smaller stock rear spoiler.
Side trim badges, hood bra, and an aeriel antenna are now extras.
Split the Seats from the tuning Rollcages.
Split the Strut Brace from the Padded Full Roll Cage.
Stock bumpers and trim.
Vanilla Kanjo parts included as tuning elements.

Calico GTF:
Replaced the wheels with more stock-looking one.

Castigator:
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the rear wheel fitment.
Changed the grille material to the more glossy one.
Improved black material.
Made the wheels colorable.
Made the foglights work.
Secondary colored roof.

Cavalcade XL:
Added DRL.
Added front license plate.
Changed the black material to the glossy black.
Made the chrome trim on the trunk paintable.
Made the wheel paintable.
Tweaked the track width to a bit more wider.

Chavos V6:
Fixed badge mappings.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the steady red rear reflector.
New rims.
New interior.
Moved the extralights dummies under the front bumper.

Comet Retro Custom:
Made the foglights work.

Contender:
Fixed the mappings of rear badges.
Fixed the problem that the brakelight_m node spelled wrong, causing it not to work at all.

Coquette D5:
Added front license plate.
Added the front turn signals.
Amber blinker texture.
Changed the grille texture to a transparent one.
Changed the engine to the Vigero ZX's one with a Coquette badge.
Changed the steering wheels with Paragon S's one with a Invetero badge.
Changed the chrome headlight surroundings with matte black ones.
Changed the color of the stitching from the main color to the dashboard color.
Fixed a typo on the exhaust dummy, causing it to not work correctly.
Fixed the collision issue that made the car completely bulletproof.
Fixed the door normals.
Fixed the wheel_rf dummy was placed asymmetrically against the wheel_lf.
Made the reflectors on the diffuser detail2.
Made the roof detachable.
Made the roof paintable(secondary).
Made the steady red middle brake a real brake light.
Made the wheel material chrome.
Moved the extralights dummies under the front bumper.
New headlights Housing as tuning.
Rescaled the brake disc size.
Rescaled wheel collisions.
Slightly lowered the rear coquette badge.

Coquette D10:
Fixed the spoiler collision issue.
Fixed the weird triangle mesh that appears when the "Remove Roof" option is selected.
Made the wheels colorable.

Dominator FX:
Fixed the normals.
New trims.
New rims.
Split the Wheelie Bars and the Parachute from the tuning rear bumpers.

Euros X32:
Rescaled the license plates.
Fixed the middle brake light that stays on all the time, making it an actual, breakable working brake light.
Fixed the steering wheel using the wrong material on L1 and L2.
Added the front indicators.
New wheels.
Clear taillight lens.

Firebolt ASP:
Added the fender antenna.
Added the front license plate.
Made the bumper lights work.
Resized the wheels.
Fixed the engine parts using wrong materials on L1,L2 and L3
Resized the rear badge

Fugitive:
Improved Fugitive based on Austen's with flat front "splitter", smaller wheels, V8 engine model, and narrower fenders.

Granger 3600LX:
Added LX badge on the pillars.
Added a shark fin antenna.
Added the front license plate.
Added weather strip
Changed the brake caliper color to black.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the front turn signals not working due to the incorrect red vertex paint channel value.
Fixed the window_rr node placed under the handle_pside_r node.
Made the fog lights work.
Made the part of the headlight DRL(still breakable).
New rims.
Removed the rear windshield wiper.
Swapped the reversing light with the turn signals.
Transparent light texture.

Hardy:
Adjusted headlight mapping to get rid of the weird crosseyedness between the low and high beams.
Adjusted stock grille badge location and mesh scaling.
Fixed hole in shadow caused by heckblende material.
Fixed incorrect cutout material on front bumper bottom corner vents (tuning bumper fixes included).
Fixed inverted normals on right side suspension LODs.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed upside down 1st exhaust option.
Revamped taillight layout (optional texture with amber turn signals included).
Rescaled rear badges.

I-Wagen:
Restored the wheel logo that was invisible because of the game's limitations.
The rear spoiler is now toggleable by the extra.

Issi Rally:
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
New rims.

Itali RSX:
Changed the wheel material to use the respective color slot.
Made the middle brake light and the front blinkers work.

Keitora:
Fixed a typo on the hub_lr node.
Fixed the badge material being vehicles_mesh instead of vehicles_badge, causing a pure black background.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
JDM plate tunings.
JDM 最大積載量(Maximum load capacity) sticker.
Made the bedside panels openable.
Made the new rear badges.
Rescaled front and back license plates.

Khamelion:
Changed the rear turn signals to the reversing lights.
Glossy roof material.
New light texture.
New wheels.
Some small material swaps.

Landstalker:
Adjusted the wheel collision width.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
New Wheels.
Painted rear pillars.

Landstalker XL:
Added DRL.
Added front bumper details.
Changed the black material to the glossy black.
Changed the grille.
Changed the rim.
Fixed the "LANDSTALKER XL" badge on the passenger side clipping.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Made the grille, splitter, and roof rail tunings stock.
Made the track width narrower.

Minimus:
Changed the matte black materials to the clear black.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the wrong material assigned for the steering wheel on L1.
Fixed the non working front turn signals.
Made the front head light strips DRL.
Made the wheels paintable.
Made the roof paintable.
Slightly moved the front license plate up.

Minivan:
Added a fender antenna.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the part of the chassis assigned the wrong material.
Fixed the part of the chassis that has no meshes on the lower LOD.
Fixed the shading of the front door handles.
Fixed the vehicles.meta flags, the vehicle is no longer considered a convertible.
Fixed the window sill mappings.
Made the "SPORT" badge spawn with a spoiler extra.
New rims.
Replaced the rear doors with the sliding doors from Minivan Custom.
Slightly tweaked the positions of the rear door handle nodes.

MonstroCiti:
Added a fender mirror.
Chrome door handles.
Completely remade the grille model with good normals and AO (from RooST4R).
Deleted mudflaps (option to replace blue mudflap mod with black stock mudflaps available).
Fixed materials.
Fixed rally lights not working.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the inverted inner part of the rear window.
Fixed the steering wheel.
Fixed wheel cover mod parts to actually have the wheel inside.
Improved wheel model.
Maibatsu badge in the middle of the grille.
Moved calipers back a little to prevent clipping with calipers on mod wheels.
Significantly better badging and decals.
Stitching was added to the seats and steering wheel.
Stock tires.
Tinted rear windows.

Niobe:
Changed the black material to the more glossy one.
Fixed the rear tire fitment.
Added the badges to the rims.
Made the wheels paintable. 

Paragon S:
Fixed the typo in the model name that caused the grille to not appear in-game.
Separated the hood pins from the bonnets.

Remus:
New splitter-less version of the Performance, High End and Tuner Bumper and Diffuser-less version of the Tuner (rear) Bumper.

Ruiner ZZ-8:
Made the front turn signals working.
Replaced the rims to the new ones.

Sentinel GTS:
Changed the matte black materials to the clear black.
Fixed the wheel color assigned to the wrong slot.
Fixed the rear ubermacht badge clipping on L1 and L2.
Fixed the rear license plate is buried inside of the trunk on L3.
Fixed the extralight_2 facing the wrong direction on L4.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Rescaled the license plate size.

Sentinel XS4:
Added a wheel badge.
Added rear corner windows pillars.
Changed the trim material to black plastic.
Fixed the dials and steering wheel logo can't be seen through the windows due to the wrong object hierarchy.
Fixed the mapping issue on the wheel on L0.
Fixed the normal issues on the front doors.
Improved Wheel AO.
Improved wheel material.
Made the front and fender indicators work.
Made the grille texture transparent.
Made the light texture transparent.
"Seraph" badging texture.
Rescaled the brake disc.
Transparent grille texture.

Sugoi:
Kanjo engine and consistent badges on the trunk.

Super Diamond:
New wheels.
Secondary paint.
Swapped some materials around the headlights and taillights.

Tahoma Coupe:
Fixed the normals.
Deleted the chrome strip.
Hood ornament.
Moved the brake calipers to prevent them from clipping through the rims.
New steering wheel.
New rims.
Remapped the headlights to Eudora texture.

Tampa GT:
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the non working front and rear turn signals.
New rims.
Rescaled the rear license plate size.

Torero XO:
Fixed the wheel wobble.
Fixed the wheel AO.

Uranus LozSpeed:
Fixed the dash emissives.
Fixed the RHD wiper layout to LHD.
New rims.
Re-scaled the plate size.

Vectre:
Added a front license plate.
Added wheel badge.
Edited the wheel material.
Fixed the non-working side mirror turn signals.
Made the front lip togglable by the extra.
Re-mapped the front grille texture tiling, and changed the texture from vehicle_generic_mesh3 to vehicle_generic_mesh4.
Rescaled the rear license plate.

Viseris:
Secondary colored fenders.

Vivanite:
Added front plate.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the sliding doors.
Moved the platelight node under the boot node.
Recolored the brake caliper from red to gray.
Rescaled the wheel.

Vivanite KnoWay Taxi:
Added front plate.
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the sliding doors.
Moved the platelight node under the boot node.
Recolored the brake caliper from red to gray.
Replaced the wheel with the rescaled normal Vivanite wheel.

Vorschlaghammer:
Upscaled the IV quality rims to match the V polycount.
Made the rims paintable.

Windsor:
Added a front license plate.
Chrome trim on the bonnet.
Made the A pillars paintable.
New wheels.
Some small material swaps.

Woodlander:
Added 3D badges.
Added Forester STi style liveries.
Added make and model badging.
Added rear bumper protector as an extra.
Added rear windshield wiper.
Adjusted the liveries.
Adjusted the stock fitment.
Adjusted the wheel specular to make it less shiny chrome.
Brand new rear hatch and inner hatch model.
Fixed brake rotors missing on L1, L2, and L3.
Fixed spoiler not moving with hatch (also fixed the same issue for spoiler tuning options via carcols).
Fixed the dials and steering wheel logo, which were not visible through the windows due to the incorrect object hierarchy.
Fixed the missing right door panel on L3.
Fixed the wrong material assigned for the door card on L3.
Improved light textures.
Improved look of stock exhaust tip AO and texture mapping.
New engine model from Karin S95.
New light textures with transparency.
Reduced the thickness of the grille/headlight upper jambs in the engine bay.
Removed the stock lip and made it a tuning instead.
Rescaled the door handles.
Transparent bumper grille.

Yosemite 1500:
Fixed the front seats clipping through the floor on L1, L2, and L3.
Fixed the incorrect UV mapping of the bed on L1.
Fixed the problem that the L0 model of window_lm and window_rm has the mesh on the wrong side, causing them to behave weirdly when they get shot.
Rescaled the rear bumper and the license plate.
Transparent light texture.
